Wheatfields Junior

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Computing 

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. (National Curriculum 2014

    

                                                                Purple Mash Y3 Touch Typing

 Intent of the Computing Curriculum at Wheatfields Juniors

Our computing curriculum is created to support a high level of digital literacy in children so that they are safe, competent and creative users of technology. This is achieved by building essential understanding and skills through investigating, selecting and using a range of applications on different devices and platforms. It also aims to inspire children to become productive creators and designers of technology, by introducing the essential aspects of computer science in a way which blends with the ethos and learning approaches of the primary phase.

Implementation - What does Computing look like at Wheatfields Junior School?

  • Teachers use Purple Mash, a comprehensive suite of online learning tools and content to develop knowledge and skills of the computing curriculum as well as a range of well-known software including Word, PowerPoint/Google Slides and Excel
  • Teachers follow the Purple Mash Scheme of Work which ensures a balanced coverage of computer science, information technology and digital literacy, reviewing and adapting the lesson plans according to the needs of the class and children.  
  • Online safety units are taught each year and continuously revisited through other units of work.
  • Children can save their work into their areas in Purple Mash. Class teachers keep a record of work undertaken in a class floor book which is passed up to the next class teacher each year. In this way children can see their progression and review prior learning.
  • Computing is taught on laptops and ipads each week or in blocks according to the unit of work.
  • Each year group have a set of laptops and ipads to ensure year groups have the opportunity to use a range of devices and programs for many purposes across the wider curriculum, as well as in discrete computing lessons. 
  • Children are also taught about vocabulary linked to computing.
  • Teachers plan opportunities to apply computing skills across the curriculum and through home learning.
  • Display boards, Blogs and other shared areas on Purple Mash are used effectively to engage and motivate children as well as to review and share work.
  • All children have access to Google Classroom
  • This document should be read in conjunction with our Remote Learning Guidance. 

                      

 

Impact - by the end of Key Stage 2 our children will:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts 
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output 
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration 
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content 
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information 
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Computing Curriculum Map

     

Y4 Newspaper reports published on 2Publish               Exploring use of Internet using 2Connect

Y6 Using Spreadsheets on Google Sheets

 

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 Y4 Animation on 2Animate

Y6 Coding using 2Code